Game Prototyping

More recently, I have been exploring how characters and visual ideas can extend beyond static images into animation, 3D environments, and interactive experiences. This work includes developing character animations, building a 3D environment, and bringing both together in a Unity prototype where the character can move through and explore the space.

Illustration

Exploring Visual Storytelling and Artistic Language

Illustration has always been an important part of my creative process, allowing me to explore new visual languages, experiment with storytelling, and continuously develop a stronger sense of composition, mood, and artistic identity outside of production constraints.

Traditional media

Alongside digital work, I also paint using traditional media, which continues to influence my understanding of color, composition, texture, and atmosphere. Working traditionally encourages a slower and more observational process, helping me approach visual development with greater sensitivity, spontaneity, and focus on the fundamentals of image-making.

comics

The poem L'orgue de Barbarie of Jacques Prévert inspired me to do a short comic in four parts called Organ Grinder.